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Platforms relationship and time in a transmedia experience | Flickr - Photo Sharing!
Let's take an example:
Imagine being able to join a social network with the international super-spy from your favorite movies, along with an intriguing cast of agents and double-agents stationed around the world. Over the course of two weeks, these characters send you posts and comments, with images and videos, making you part of their team as they track down the terrorist, save the world, and of course, get the girl. All of the action plays out in real time through the SocialSamba Facebook app, branded for that spy network. And at the end of the two week experience, when the world is safe again, you can move on to experience another adventure with the same characters, or maybe join the cast of your favorite high school glee club show as they get ready for the big competition.
SocialSamba.comInfinite Family connects mentors anywhere in the world with South African teens in need of adult guidance, advice and support. These "net buddies" connect via weekly video conferences. Read more here.
Can you be profitable in the transmedia space?
As in the film industry, there are four keys to transmedia profitability:The $1 to $2 price point was the most popular choice for developers looking to sell their applications. The number of applications at that price point grew to 27 percent of all applications, up from 22 percent in January. The number of applications costing more than $5 fell to 15 percent of all applications across app stores, compared to 21 percent of all applications in January.
More applications on Apple’s App Store switched to a freemium model, which lets users download applications for free and then makes money by selling premium services through the application. About 34 percent of all revenue generated by App Store applications came from in-app purchases on free applications. Half of the revenue generated from the App Store came from paid application sales.
Read more at VentureBeat