Monday, January 17, 2011

Digital Media and Technology in After School Programs Libraries and Museums

This report synthesizes research and examples of the diverse ways in which organizations approach and integrate digital media and technology
into their youth programs, practices,and philosophies. We aim to clarify a framework for under-standing organizational efforts related to digital media and technology and to establish a foundation for future research in this area.

Our guiding questions for this report are:
  • How have digital media and technology been incorporated into youth programs within educational, civic, and cultural organizations, including after school programs, libraries, and museums?
  • What types of participation and learning do digital media and technology support and/or complicate within these organizations?
  • How can research in the area of digital media and learning contribute to better integration of technology within individual organizations and better coordination via technology among organizations?
To answer these questions, we examine the ways in which three different organizations—after school programs, libraries, and museums—have integrated (or not integrated) technological infrastructure and digital practices into their youth programs. We embark on this investigation with an eye toward under-standing not just how institutions implement digital media and technology but also why and to what ends they do so.

Read & download the document here.

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