Monday, February 28, 2011

Enterprise 2.0 Platforms

Enterprise 2.0 is the strategic integration of Web 2.0 technologies into an enterprise's intranet, extranet and business processes. Enterprise 2.0 implementations generally use a combination of social software and collaborative technologies like blogs, RSS, social bookmarking, social networking and wikis. Most enterprise 2.0 technologies, whether homegrown, free or purchased, emphasize employee, partner and consumer collaboration. Such technologies may be in-house or Web-based. Companies using YouTube for vlogging or a private Facebook group as a modified intranet, for instance, are implementing a form of Enterprise 2.0.

Adoption of enterprise 2.0 technologies can spur efficiency, productivity and innovation by encouraging employees and other stakeholders to share information and discuss business problems in an open, collaborative setting.



Check out Ross Dawson's Implementing Enterprise 2.0 strategies: a practical guide to creating value inside organisations using web 2.0. See also his blog Trends in the Living Network 

Enterprise 2.0 platforms
http://www.cynapse.com/products
http://www.box.net/
http://www.bluenog.com/
http://www.atlassian.com/ 
http://www.leveragesoftware.com/ 
http://www.socialtext.com/
http://telligent.com/
http://vivisimo.com/
http://www.opentext.com/2/global.htm 
http://www.level3.com/

Social media management
http://www.awarenessnetworks.com/

Saturday, February 26, 2011

Social Marketing Software

Publish, manage, measure & engage across social media channels from within one application. Awesome! Check it out at Awareness, Inc.

Brains Respond to Stories as if They Are Real

Fascinating piece from the February 17 issue of the New Scientist on a whole raft of brain research suggesting that the human brain processes the information from stories in very similar ways to the way it processes information from perceived reality.

“When a team led by Jeffrey Zacks of Washington University in St Louis, Missouri, ran functional magnetic resonance imaging (fMRI) scans on people reading a story or watching a movie, they found that the same brain regions that are active in real-life situations fire up when a fictitious character encounters an equivalent situation (Psychological Science, vol 20, p 989). What’s more, the brain responds in the same way whether the story is in the form of words on a page or a realistic action video. “What I find really strange is the degree to which that neural activity is conserved,” Zacks says. The mental mechanisms evolved over millennia to interpret a spoken story seem to have no problem adapting to new media.”

Read more at Green Chameleon

Mobile Year in Review 2010 Video

Click here to watch the 3 minute video

Massive increase in apps downloaded
* FIVE BILLION apps downloaded — up from 300 million in 2009

Whopping expansion of location-based services
* FIVE MILLION Foursquare users — up from 200,000 users in 2009

Surge in mobile social media platforms
* 347 PERCENT growth in Twitter mobile usage
* 200 MILLION mobile Facebook Users
* 100 MILLION YouTube videos played on mobile devices everyday

Ongoing explosion in data traffic
* 3,000 PERCENT growth in one carrier’s data traffic since 2008
* 3,339: average number of texts sent per month by US teens.


Unprecedented competition and choice
* 96 PERCENT of mobile users can choose from 3 or more providers
* 92 PERCENT of mobile users are satisfied with their provider
* 4 CENTS: average voice rate per minute in the US
* 77 MILLION: number of smartphones shipped in the fall of 2010.

Moving Beyond “Work as Usual” in a Complex World

As ever increasing speed and amount of available knowledge are reshaping day after day the world we live in, it looks like a gap is widening between the way most businesses still operate and the capabilities needed to deal with our environment’s growing complexity.

On every subject, for every aspect of our life, the quantity of information available is so tantalizing, that we cannot simply store all information we need at some time into our memory anymore. Such abundance has transformed our cognitive process: we now mostly remember links and references to information, extending our memory map, our knowledge, to a network of peers and sources. The more information is made available, the stronger and wider this network becomes, and the faster knowledge is able to flow. This networked nature of our representation of the world in turn participates in increasing the global speed of the world.....

Read more here. Be sure to read the comments also.

Related Posts:

BBC launches website to help people produce TV programmes

The BBC college of production website is live. It provides free practical advice on all aspects of TV, radio and online production.

Part of the BBC Academy, it is hoped that the site will be used not only for training BBC staff, but as a resource for the wider broadcasting industry along with those people seeking to break into the industry. Like the BBC college of journalism website, it is part of the corporation's remit, under the terms of the BBC's charter agreement, to train the wider industry.

Read more here.

Friday, February 25, 2011

Loving Where You Live May Help Your Local Economy

In the digital age, where one can easily connect with like minded people half a world away, technology is redefining the concept of “community. Does a sense of place really matter anymore?
As it turns out, place does matter greatly. A three-year study has found that people’s love for their community may be a leading indicator for economic growth. Also, the top three things that make people passionate about their community are not what you might think. Jobs, the economy or even basic services didn’t top the list.
Instead, the leading three factors are:
  • a community’s social offerings, or whether it has places where people can gather and meet;
  • its openness, or how welcoming it is to many different types of people;
  • and its physical beauty, or aesthetics.
Read more here

Wednesday, February 23, 2011

ThinkUp: Social Media Insights Engine

ThinkUp captures your posts, replies, retweets, friends, followers, and links on social networks like Twitter and Facebook. We'll be adding more networks in the future. ThinkUp stores your social data in a database you control, and makes it easy to search, sort, filter, export, and visualize in useful ways.

ThinkUp: Social Media Insights Engine

Tuesday, February 22, 2011

Socialight Concierge

Socialight Concierge™ gives the hotel and tourism industry a simple way to create curated concierge experiences for customers' mobile phones. Guests access location-based information about restaurants, shops, and places to visit, together with city tours and historical points of interest, all in a branded environment. Check it out here.

How to Build an App for Your Small Business

Several links to online app making sites here.

7 Deadly Sins of Business Storytelling

Tapping the right side of the brain allows for deeper engagement by uniting an idea with an emotion. The best way to do this? Tell a compelling story.
Read more here.

Sparkeo: monetize your videos

The video platform that enables you to promote and market your expertise | Sparkeo

SoundCloud

SoundCloud is rapidly gaining popularity with audio producers. Two features stand out for me:
  1. 'Timed comments' let your audience give you valuable feedback at specific moments throughout the waveform.
  2. The array of integrated apps (iPhone & Android)that facilitate creating & consuming content promoted on the site.
Check out SoundCloud

Friday, February 18, 2011

CuriousWorks : The Stories Project

The Stories Project launched in 2010 with Urban Stories from Western Sydney and Desert Stories from the Western Desert, remote Western Australia.

The Urban Stories crew is made up of some seriously diverse Australians, many of whom came to Australia as refugees from different corners of the planet. The Desert Stories crew is made up of folks from the Martu mob, the last Aboriginal group to make contact with the British.

A mixture of art and journalism, these will not be the kinds of stories you can find in our newspapers or on television. They will be stories about our diverse communities created by the freshest talent within those communities. You’ll have unfiltered access to the inside perspective via, the internet on your computer and mobile phone.

Watch the films here.

Creative Innovation

Business support for Australia's Creative companies and entrepreneurs at Creative Innovation

Wednesday, February 16, 2011

Broadcast Live with these iPhone Apps

* Ustream Live Broadcaster
* Qik
* Knocking
* Aircam
* iPhone video recorder
* Flixwagon

The DV Show: Broadcast Live with these iPhonjavascript:void(0)e Apps

Building the Social Web for Museums, Galleries and Education

As a part of Social Media Week, BrightLemon hosted the Building the Social Web for Museums, Galleries and Education event at CASS Business School, Moorgate. The idea was to bring together some leading figures of the Museum, Gallery and Education industry to discuss their best practices in social media and to learn how they promote learning and engage audiences. Presentations are now online at BrightLemon™

Value Networks and the true nature of collaboration

Deep dive into the methodology here.

Tuesday, February 15, 2011

CHOOSE A DIFFERENT ENDING

Amazing interactive video. Awesome stats. Thinking of Alice Hospital admissions... Territory 2030?



YouTube - CANNES LIONS 2010 - THE METROPOLITAN POLICE

Planning in 3-D: paradigm shift

The general definition of milestones, a series of markers placed along a path at mile intervals, is consistent with how milestones are used in Microsoft Project. The milestone is a no-time marker that the project progress has reached a certain point along the way, much like a driver keeping track of how far down the road he/she has traveled. It has no duration or resources attached, and represents an intangible point in time that has no work dimension in of itself.

Clarizen takes a different approach to using milestones in project plans, even if it diverges from the traditional “marker along the way” definition. A milestone in Clarizen is more like a 3-dimensional building block that contains any number of activities and tasks. When the activities and tasks are complete, the milestone is complete. Thus, complex projects are made up of multiple milestones that are completed along the way, eventually yielding a finished project.

Planning in 3-D « RightStartPM

1st Podcast from Museum 3.0

Hello BOMAGS.

Ammunition here for shutting down your department's Comms unit (old model > one to many) and starting up web 2.0 community engagement.

Remember - you can't break free if you don't know you're in a cage : listen deeply at Museum 3.0

Co Creating With Youth

Watch the video to answer these questions:

* How can large organizations conduct better youth insights?
* How should you build youth panels for companies or conferences?
* What are the business benefits of involving youth in product development?

50 Best Blogs for Non-Profit Leaders

Managing a nonprofit organization often includes organizing volunteers, employees, and perhaps most difficult of all, fundraising. Fortunately, these blogs can offer some help. Check out the Business Schools Directory list of the 50 best blogs for non-profit leaders to find advice, resources, and more.

From Web to App Developer in One Day

Learn how to transform yourself from web developer to mobile app building machine in less than one day! This series will walk through the entire development cycle of a full product that can be sold in the app store. In this series you’ll learn amazing technologies that enable one day app building including: Phonegap, jQTouch, Xcode, QUnit, SQLite, jQuery, and the App Store.

Read more at EvolvingWe

Engaging New Audiences in the Cityscape

How to engage new audiences with museum objects, historic documents, paintings, and long-dead personalities? The New-York Historical Society successfully uses new technology to insert objects from their collections into their original locations, enabling new audiences to discover the mysteries of the past in today's cityscape. And they've drawn a wealth of valuable insights from their experiences…

Download at MuseumsEtc

Friday, February 11, 2011

2011 Horizon Report

The 2011 Horizon Report describes emerging technologies likely to have an impact on learning, teaching and creative inquiry in higher education. Six emerging technologies are recognized across three adoption horizons over the next one to five years, giving campus leaders and practitioners a valuable guide for discussion and planning.

See also: How Learning Environments Are Changing

Thursday, February 10, 2011

The Design Matrix: A Powerful Tool For Guiding Client Input

Sometimes the abstract nature of design is enough to make you envy the people over in accounting, with their definite answers and proven formulas. While the beauty of design is that it transcends the world of definite answers, introducing a little math in the form of design matrices can help you create better websites by providing a clear picture of where the website design is today and where it should go tomorrow.

Read more at Smashing Magazine

Tuesday, February 8, 2011

Contour HD GPS self contained video camera












The Contour HD GPS is a fully self contained PoV (point-of-view) wearable camera that has an integrated GPS that records location, speed and elevation multiple times per second to give you accurate readings.

Using the supplied Contour GPS Storyteller App (Windows XP, Vista, 7; Mac 10.5, 10.6) you can manage all your clips and watch the video footage and GPS output at the same time. Location is Google maps compliant.

The Contour GPS is lightweight and water resistant and it records onto microSD memory cards and comes with a rechargeable lithium-ion battery. A wide range of mounts and accessories are available for the Contour GPS.

The Contour GPS has 5 different shooting modes - four HD video modes and one 5MP still photo mode. Contour GPS videos are saved with a .mov file extension (using H.264 compression) and the audio is saved using AAC compression. The microphone on the Contour GPS has been relocated to the front of the camera for improved audio quality.

Check out the tech specs at  EDUTechStock

Smartphones 'out sell' PCs for first time

The smartphone is the new personal computer of choice.

According to the device counters at IDC, makers of smartphones shipped 100.9 million devices in the fourth quarter of 2010, an 87.2 per cent increase from the 53.9 million units that were consumed in the final quarter of 2009. For the first time, smartphones have surpassed PCs in terms of number of units shipped in a quarter. In Q4 2010, with the PC market recovered but losing some steam, PC makers shipped 92.1 million units, a year-on-year increase of only 5.5 per cent.

For the full year, consumers and businesses together bought 302.6 million smartphones, up 74.4 per cent from the 173.5 million units that went out the door in 2009. PC still reigned supreme for the full year, however, with a total of 346.2 million units shipped in 2010, up 13.6 per cent over 2009's levels.

Read more at The Register

Making Learners Click with Digital Storytelling

This article offers some general instructional strategies for teaching and improving live and digital storytelling performances that should be used at all levels.

Monday, February 7, 2011

From Public Engagement to Problem Solving

In an effort to move local government public engagement strategies from complaint-driven affairs to problem-solving sessions, the National League of Cities has produced an action guide to help elected officials create a framework for civility and democratic governance. The guide mentions strategies, from utilizing Web 2.0 technologies to promoting volunteerism as ways to allow citizens to connect with their governments in meaningful ways. Download it here.

Beyond Civility: From Public Engagement to Problem Solving,”


Wednesday, February 2, 2011

Mobile Tours & Transmedia

This trend toward making tours is a piece of the larger issue for me of creating mobile experiences that acknowledge and build on how people already use mobiles. If you were to start not from “We need an app so visitors think we’re relevant. Let’s make a tour.” But instead ask, “What do visitors do with mobiles and how can we build on that to deliver on our mission?” I think there’d be fewer tours. Why? Because people do all kinds of non-toury things with their mobiles.

  • They use them to access information (onboard and streamed)
  • They use them to communicate with other people (voice, text, email)
  • They use them to navigate the real world (GPS, AR)
  • They use them to take and share pictures
  • They use them to listen to audio
  • They use them to play games
Starting from there, what kind of museum experiences would you build using mobiles?

Mobile Tours | Thinking about exhibits

DATA.nsw.gov.au facilitating Creative Industries development

Check out some of the datasets that the NSW Government has released: rocket fuel for app development

Data Catalogue | DATA.nsw.gov.au | NSW Government

Empathy May Drive Workplace Creativity

Creativity is usually thought of as internally motivated — a response to a deeply felt personal urge to challenge convention, push boundaries and explore. But newly published research suggests that, at least in the business world, the link between inspiration and ingenuity is strengthened by focusing on the needs of others.

Read more here.

Freer and Museums Worldwide Team with Google to Create Art Project

The Smithsonian’s Freer Gallery of Art is one of 17 museums worldwide featured in Google Art Project, unveiled today in a press conference at the Tate Britain in London. The project combines some of the world’s great art collections with Google technologies, enabling people to virtually stroll the halls of Versailles, study objects in the Hermitage or gaze at Van Gogh’s “Starry Night” and other works in stunning gigapixel detail.

“The gigapixel experience brings us very close to the essence of the artist through detail that simply can’t be seen in the gallery itself,” said Julian Raby, director of the Freer Gallery of Art and Arthur M. Sackler Gallery. “Far from eliminating the necessity of seeing artworks in person, Art Project deepens our desire to go in search of the real thing.”

Read more at Newsdesk

Tuesday, February 1, 2011

Wireless Mesh Networks

Lots of resources linked in this article.

Gamification: The Art of Turning Work Into Play

Gamification was a hot topic at the TransmediaVic conference and was credited as being the most likely media platform for raising consciousness. To appreciate this statement, take 20 minutes to view this video that explores the separation of mind and reality then points toward their reunification through gaming.

This article explores a definition of gamification and gives examples of such that you can explore for yourself. I checked out the examples which led to creating a Twitter list... so for more links to this area of research you might like to check this list out.