Friday, October 29, 2010
Omeka.net Blog
Thursday, October 28, 2010
Mobile Digital Playroom Model?
So that answers 'when'. But 'what, why, where and how' are Digital Playrooms... when time, money and digital curation policy are in such short supply and the NT diaspora is so incredibly vast? It's a daunting prospect that requires an innovative response.
The John Lennon Educational Tour Bus is a mobile audio and video production facility.
Its The Edge on wheels.... sort of: The Edge has many programs with different technologies at their core running simultaneously. Perhaps Mobile Digital Playrooms could come in different flavours...?!
Regardless, if you add this digital media production capacity to Living Arts projects on Growth Towns, you'd get an excellent return on investment.
Imagine a circus workshop on a community... add a mobile digital playroom focused on making media about the circus workshop and making content to integrate into the finale show, and uploading everything to a digital commons that allows content to be shared, mashed and made. We know that NT youth are already using mobile devices for content creation and that Growth Towns have 3G coverage... the potential is for the whole concept to go completely viral.
Indirectly, its also a cool strategy for building up the Museums and Art Galleries sector by 1) producing lots of content that can populate the 'Territory Digital Commons' and 2) skilling up Growth Town digital media producers 3) leaving behind virtual infrastructure that enhances social well being 4) providing employment opportunities for geeks, art workers and artists : A triple bottom line I suggest that will nurture sustainability across the creative industries ecosystem.
Pairing a Mobile Digital Playroom with a Sports Program would work well also ... as it would if it were paired with a health promotion initiative at the Health Clinic or a driver license registration course at the community Police Station... adding digital media production to 'uncool' programs might just make them very cool.
Related articles:
The Origins of Good Ideas
Wednesday, October 27, 2010
Tuesday, October 26, 2010
Sustainable Museums: Strategies for the 21st Century
Purchase a copy at MuseumsEtc
Rethinking the Mobile Web
How to Build an App without a Developer
see also: FormEntry & AppMakr
Sunday, October 24, 2010
Educational Uses of Digital Storytelling
The Eight-Word Mission Statement
To combat this, Starr insists that companies he funds can express their mission statement in under eight words. They also must follow this format: Verb, target, outcome. This approach is refreshingly sparse, and really helps to clarify the thinking. Learn more about it at the Harvard Business Review
Why community broadcasters should care about the NBN
The analogy is handing someone the keys to the car, but not teaching them how to drive. You’d get something like this:
- Some people will drive at 5km’s an hour until they figure it out, by which time they could have just walked to their destination.
- Some will put their foot flat on the accelerator, run over a few bunnies on the way and figure it out.
- Some will drive around in circles until the petrol runs out.
- And some will crash the moment they touch the car.
You wouldn’t give someone the keys to your car without teaching and supporting them how to use it. We should be careful not to do the same with online and digital technologies.
more at JB’s Blog
41 Ways Museums Are Merging Social & Tech to Engage Audiences
See also: 8 Awesome Ways Museums Are Embracing Tech & Social Media
Mobile Web Application Best Practices
Best Audio Tour Ever !
When Nancy Proctor praises your audio tour, you know you've done well. Read all about 'Scapes' with links to download the app at MuseumMobile Wiki. Alternate rave about the same app here. And another review here: seems everyone is impressed!
See also: PsychoGeographic AudioTour
Help stop the spread of NIBS (Native is Better Syndrome)
See also: Shiny App Syndrome & Gov 2.0
Organizations and Complexity
Here are some ideas, for starters:
• Abolish the organization chart and replace it with a network diagram
• Move away from counting hours, to a results oriented work environment
• Encourage outside work that doesn’t directly interfere with paid work, as it will strengthen the network
• Provide options for workers to come and go and give them ways to stay connected when they’re not employed. Build an ecosystem or join one.
More by Harold Jarche here
Paying the Cost of Making Things Free
Because the sustainability of open content resources remains unclear, this conference explores alternative revenue models and novel institutional structures that can fund and safeguard these materials. What new hybrid solutions for archiving, preserving and retrieval can both create viable markets and serve the public interest in a competitive global 21st century information economy? How should we restructure the economic frameworks in which content producers and cultural archives operate?
This event seeks to connect researchers, theorists, economists and activists in order to analyze the political economy of open content and its consequences for the cultural sector.
Mike Edson talk: Smithsonian Commons
70 minute video at Powerhouse Museum
The Handheld Guide: Experimenting with Mobile Technology in Museums
Friday, October 15, 2010
Mobilizethis
Charles Darwin University
Wednesday 20th - Friday 22nd October
Program guide here
#mobilizethis10 - keep tabs on the Twitter discussion
Thursday, October 14, 2010
Woices: Sell your audio guides!
In the future, users will be able to buy these premium guides from their mobile phone but before that (and due to the large number of request) we have set up a physical ticketing (coupon) system. That means pros can now download or ask us the send them a stack of tickets or coupons (which, in the end, is a simple code that will unlock the guide) allowing them to sell the guides in the real world. That's something that suits museums, exhibitions or any content creator that has a booth or box office. Every coupon has detailed instructions on how to download the woices app, launch the guide and unlock the guide with the provided single-use code in their smartphones (iPhone or Android).
In this is only our first step towards a unique tech-neutral service that will allow our pro users (content creation companies, institutions, etc.) to:
1. Create and update audio guides using our simple web interface.
2. Sell them virtually (via web or smartphone) or physicalle (selling tickets).
3. Distribute them to any smartphone platforms (iPhone, iPads, Androids, Blackberries).
All this without having to think about developing apps or technologies for every major smartphone technology! Let them focus on content! (which, by the way is always the king...)
If you want more information, contact us at: info@woices.com
Woices Official Blog
Wednesday, October 13, 2010
The Digital Deadlock
3D holographic video
Musion Systems on Vimeo
The Rise Of The Transmedia Storyteller
Enter the Transmedia Storyteller.
Even though millions of us are now content producers in some form or another, the reality is there's still chasm when it comes to quality. There's art and there's junk. Audiences want art.
To stand out today it's critical that businesses create content. Activating your cadre of internal subject matter experts is the surest path to visibility.The reality is, however, that organizations need to do more than just unleash their subject matter experts en masse. They need to activate them in multiple channels at once and equip them in how to create a compelling narrative--an emerging set of skills called Transmedia Storytelling.
Transmedia Storytelling doesn't need to be fancy. It can be executed with low-budget tools. However, it does need to be thought through. It requires that a business' subject matter experts know how to simultaneously tell good stories and to do so using text, video, audio and images depending on the venue.
More at Forbes.com
Tuesday, October 12, 2010
CultureShock
Seek Conflicting Views to Improve Innovation
More at Innovation Leadership Network
Do Knowledge Assets Live In Communities?
Social media has every industry trying to understand the concept of community. Nature and our environment continues to demonstrate to humanity that there is far more cooperation going on than competition...
More at The Relationship Economy
Digital Literacy at What Price?
Solar-powered internet café set up in shipping container
The transferability of ICT4D innovations from income-poor to income-rich countries
Next Billion Network
Check out the Academic Program
See also AppLab links and their Community Knowledge Worker initiative.
7 Tips for an Authentic and Productive Writing Process
Sounds easy enough... More at Copyblogger
Study of Global Online Behavior Finds Emerging Markets More Digitally Engaged
Emerging markets are invariably on mobile platforms. What role does culture play in the number of 'friends' a user has? Japan the average is 23. By comparison, Malaysia average is 233. How many do you reckon the average NT Aboriginal would have if they took up the technology?
iPhone apps now more popular than major TV shows and sports broadcasts
Mobiles For Development : #m4D
Diagram first published here by Wayan Vota.
Now here is each category explained, along with its placement in these respective communities:
* ICT
Information and communication technologies represent the full array of solutions, from FM radio to cloud computing that the world uses to create and relay information electronically.
* Mobile
Mobile technologies, from the mobile phone to the iPad are a subset of ICT that, like the name suggests, are primarily focused on allowing the user to interact with ICT while in motion.
* Development
Often called "international development", its the industry seeking to increase the economic and social development of disadvantaged communities and countries.
* ICT4D
Where the use of ICT is for the purpose of developing a community, its referred to as ICT4D (ICT for Development).
* m4D
Where mobile technologies are used for development, this is called m4D and is a subset of both mobile and development.
* Apps4D
Where software applications interact with mobile technologies, often but not always as software on the mobile device itself, for development, it is Apps4D.
#m4D - The Official Twitter Hashtag for Using Mobile Phones for Development | ICTWorks
Monday, October 11, 2010
150+ Online Video Tools and Resources
NGO + Transmedia Storyteller = Impact
Organisations that teach personal development and digital literacy as part of the same process include
The Centre for Whole Communities, The New Learning Institute, The Digital Media and Learning Centre, YouMedia,
Draw on any webpage
Capture your thoughts quickly and easily by drawing on any webpage. Share your ideas with coworkers, colleagues, and friends. MarkUp works in your browser, so there’s nothing to download and install; just drag the Get MarkUp icon into your bookmarks bar. When you want to make notes on a webpage, click your bookmarklet to load the MarkUp toolbar. Publish when you’re ready to share your thoughts.
More Digital Storytelling Resources
The Creative Internet (106 things)
The Difference Between Vision and Management
By Dan Blank at We Grow Media
_____________________________________________________
See also The Gap Logo Debacle: A Half-Brained Mistake by Umair Haque
Most companies don't take design seriously but they should. Here are five questions to gauge whether you're taking design seriously enough.
* Do designers have a seat in the boardroom — or just in the basement? How often does your CEO ever talk to a designer?
* Are designers empowered to overrule beancounters — or vice versa?
* Is the input of designers considered to be peripheral to "real" business decisions — or does it play a vital role in shaping them? Is design treated as a function or a competence?
* Are designers seen just as mechanics of mere stuff — or as vital contributors to the art of igniting new industries, markets, and catgeories, sparking more enduring demand, building trust, providing empathy, and seeding tomorrow's big ideas?
* How much weight does senior management give to right-brained ideas, like delight, amazement, intuition, and joy? Just a little, a lot — or, as for most companies, almost none?
Here's the point of my little scorecard: to demonstrate that management by lobotomy just won't cut it anymore. In the 21st century, creating enduring advantage is going to require organizations that have a whole brain — not just half of one. And if you're flunking, prepare, dear left-brained beancounter, for the discount rack.
Ten Golden Principles for Successful Web Apps
2. Instant utility – You can’t have people do a ton of work before they can use your app.
3. Voice – Fred says software is becoming media because the experience we have with it feels like the experience we have with newspapers, magazines, etc. He says media has always had a voice, and your app needs a voice as well. He says the best voice you can give it is your own voice, to make it feel like you adding that “there’s a reason that Craigslist is Craig.”
4. Less is more - He says that instead of adding features, you should take them out. If you have problems simplify them. Let the users find the features, don’t throw them all in people’s faces.
5. Programmable – Build a platform that other people can enhance, and make sure to open your API. This turns developers into evangelists for your application.
6. Make it personal – You are part of the web app, but everyone can be part of the web app. This means not just providing profiles, but making them engaging and fun and happy. Make sure that everybody’s version of your web service is unique.
7. RESTful – Fred says your URLs are central to the REST (Representational State Transfer) approach. He says every resource on your site needs to have a URL and ones that people can understand.
8. Discoverable - Pay attention to SEO, because Google is still important. Also work on SEM if you can afford it. Search drives a lot of traffic, but he also advises people to get social. Make your app social, make it so that people can share their experiences out into the social web. Build things in your app that makes it more discoverable.
9. Clean – It doesn’t have to be white, it doesn’t have to be sparse, but it has to be clean. He says it’s hard to describe what a clean website looks like – it doesn’t try to do too much, it’s easy on the eye, the colours aren’t garish, you don't have a panic attack when you see it.
10. Playful - Fred illustrated this point by showing a slide of where the idea for Twitter was conceived, on a slide in a park. He says game dynamics and play are so important on the web today, and a good example of that is Foursquare.
More information at Techvibes.com
5 Free Online Writing Courses for Freelancers
UI for mobile web apps with WebKit - (37signals)
Here are a few things we’ve learned along the way:
37signals
Inexpensive Multitouch Hardware for Public Spaces
More at Open Exhibits
The Three Key Elements of the Creative Outline For Your Audio Tours
This is an analytical document intended to outline a creative approach comprised of three integrated and intrinsically connected components:
* Tour Theme (the approach we propose to take in developing the guided experience);
* Storyline / Route Logistics (the continuity or thread of story elements we propose should unfold within the guided experience as per the specifics of the Tour route); and,
* Production Enhancement (how we propose to give expression to the story elements in multi-language audio.)
More at AudioConexus
An Evolution of Communication, NOT Human Behavior
Hmmm...!!
Article by Richard Harmer, Brand Strategist of Brady Media Group.
Mobile Apps: Shifting Dynamics of a Digital World
10 Worst Practices in ICT for Education
Friday, October 8, 2010
Center for Whole Communities
About the Center for Whole Communities
See also Vision, Storytelling and Digital Media
Intersect
When you post an Intersect story, your story lives on a storyline that evolves over time. Stories also have the potential to live at time and place intersections where they can be discovered by others and shared in new ways.
Intersect – About Intersect
We are all mirrors
So to change the world, you have to change yourself. Clean off the mirror so the reflection has more clarity. So you can see the full beauty. When you feel good, the world looks like an amazing place. People are pleasing to you. Situations are pleasant. When you believe that the world is broken for one reason or another you have smeared mud on your mirror. The truth is that you are whole and the world is whole. The truth is that you are in exactly the perfect place that you should be in and the world is in exactly the perfect state that it should be in. The truth is that everything is just as it should be. The truth is that there is a stream of well-being so strong that you have to work hard to NOT feel it. And when you do you feel like things are terribly wrong... and they are. Because you are making up a story and believing it.
It's not wrong to make up sad stories about yourself and the world. When you make up stories it has no effect on anyone else.. other than the effect others let it have on them. It has a direct effect on you. But you have a choice. You are choosing the stories. Life isn't happening to you. You are happening to it. Make up a story you like telling and you will see a world you are happy to live in.
How to change the world | Evolver.net
Finding Yourself Through Stories of Place
The land — our environment — shapes the limits of what we think is or isn’t possible. Even our imaginations are effected by landscape – whether we’re staring at blue open skies or walking through a parched desert. Culture is always shaped and defined by its environment. How we relate to our natural world, speaks volumes of how we relate to ourselves and each other.
For the last nine years, Peter Forbes has pioneered a new approach to community-building by helping leaders reconnect to lessons of the land. Find out more here.
Thursday, October 7, 2010
The Hive Mind
visualizing.org
Very Cool Multimedia Projects
http://journey-to-zero.com/
http://projects.latimes.com/homeboys/
http://highrise.nfb.ca/prologue/index.php
Via Multimedia Shooter
MediaSilo
Welcome to MediaSilo - Content Management and Collaboration for video pros.
A New Digital Presence: The Smithsonian Commons
The strategy focuses on creating an updated digital experience, a new learning model, that supports global audiences across their lifelong learning journeys, and balancing autonomy and control within the Smithsonian’s organizational structure. The centerpiece of the strategy is the Smithsonian Commons, which Navigation Arts help to prototype as part of the strategy-creation process.
Mullen and Edson will discuss how the open and transparent process by which they created the Commons prototype, using wikis, twitter, youtube, etc. allowed them to stretch the bounds of imagination and envision an experience that could meet the demands of learning in the 21st century.
Watch the interview here.
See also SI web & new media strategy wiki
Wednesday, October 6, 2010
Engage Your Audience with Online Video Editing
Geared to handle both high quality and user generated content, the platform is fit for any purpose where you want users to get creative with online video.
18 Free Online Multimedia Editors
You Are Not a Curator
The Information Superabundance. It flows all around us and drowns us. It saturates our increasingly mobile computers. It follows us around through our increasingly powerful phones. It engorges our still-infuriating television. It invades more and more space.
It managed to turn the music industry inside out. It turned the film industry into a paranoid delusional inmate. It scares the living daylights out of the newspaper and journalism industry. It has proved the fiction publishing industry to be delightfully stubborn.
In response to the Superabundance, the buzzword has become “curator”. There’s too much stuff and even that stuff is being repeated so how do we get to the good stuff? Well, curators just select stuff, don’t they? We need curators to sort this stuff out for us. The definition of a curator is becoming mutated. So, I’ve come up with the carefully designed test.
Ask yourself: Am I a curator? The correct answer is: If you had to ask yourself that, you are not a curator. You are, at best, a filter.
Digital Natives with a Cause?
Download the report.
Living Networks - Free Chapter Downloads
Virtual reality tackles tough questions
25 Productivity Apps for the iPhone
Change Media
See also Community Prophets and Dulwich
4 Digital Alternatives to the Traditional Resume
Digital Education Project for Museums
Amazing things were achieved. Check them out here.
Tuesday, October 5, 2010
Storybird
Storybird is also a simple publishing platform for writers and artists that allows them to experiment, publish their stories, and connect with their fans.
Read more here.
Jason Ohler’s new book
“It looks at the rise of digital communities, the evolution of citizenship (local, global and digital), the complications (and opportunities) arising from kids communicating in cyberspace and how education can help prepare students for a world that will need them to use technology effectively, creatively and wisely. Topics addressed: character education for digital kids, how school boards need to respond to everything from sexting to cyberbullying, how to help teachers and students ’see’ the technology that has become invisible to them and make wise choices about its use.”Via Aberth Digital Storytelling
See also Google search and Jason Ohler's blog.
50 Creative iPad Application Websites
7 Ways Mobile Apps are Enriching Historical Tourism
Now, many programmers are also offering tourists the option to learn about these sites via their smartphones. While many of the world’s significant historical locations have some sort of interactive app connected to them, the seven we picked are among the most innovative and impressive.
Monday, October 4, 2010
iPad Media Strategy framework
Can you social network your way to revolution?
Sunday, October 3, 2010
#hashtags I like
#collectionfishing Museums promoting content
#m4d Mobile Phones for Development
#ict4d Information Communication technology For Development.
#storytelling
#digitalstorytelling
#gov2au Tweets associated with theory and practice of Gov 2.0 in Australia
#EdApp: Tweets associated with theory and practice of using apps in education.
#EdTech: Tweets associated with the theory and practice of using technology in education.
#ELearning: Tweets associated with any type of learning through electronic (“e”) means
#MLearning: Tweets associated with any type of learning through mobile (“m”) devices
40 hashtags for Social Good
The Top 10 Buzziest Blogs in Geolocation This Week
How web video powers global innovation
How to Encode Video for All Your Mobile Devices
Here's how.
Friday, October 1, 2010
The Cartesian view of knowledge
Both Plato and Descartes have many strong points. They also have some weak points in their philosophies. The Cartesian view of knowledge, which by the way, all of us have been explicitly or implicitly trained in, and has dominated Western philosophy for over three hundred years is the belief that there is a clear separation between mind and body, a clear separation between the thinkers and the doers, between management and the employees.
On top of that there is this notion that knowledge is a substance. And what you really need to do, is that you now want to talk about teaching. You look at theories of pedagogy, which treat knowledge as a substance. The game of pedagogy, or corporate training by and large, is: how do you find a way to optimally pour knowledge into a kid’s head with the recognition that there is already something already in the kid’s head. And so pedagogy has to do with impedance matching in terms of how do you pour a substance into this receptacle. And that has a lot to do with practically every conceivable theory of pedagogy that we know about. The trouble is, it is based on the presupposition of knowledge as a substance, and that there is a sense of a separation between mind and body, which is probably not correct.
Read more at Storytelling