Friday, December 31, 2010
6 Videos to Inspire Content Marketers
The Year in Enhancing Reality
Thursday, December 30, 2010
Improving Family Exhibitions by Co-Creating with Children
The Dawn of Sensors & Social Media in the World of Fine Art
Thursday, December 23, 2010
Ten Alternative CMS Options to Wordpress
Wednesday, December 22, 2010
Crowdsourcing the Museum
Social Media Policy | National Library of Australia
Download the policy here.
Tuesday, December 21, 2010
Broadband to the bush
Monday, December 20, 2010
8 Tools For Easily Creating a Mobile Version of Your Website
Public phones converted to wifi hotspots
http://www.mobinode.com/2010/12/17/china-is-changing-public-telephone-booths-into-wifi-hotspot/
How will this development influence the form and function of Digital Playrooms?
Sunday, December 19, 2010
Ghetto Film School: Digital Playroom?
The mission of The Ghetto Film School is to educate, develop and celebrate the next generation of great American storytellers. Their three different program offerings are dedicated to teaching the art of cinematic storytelling to the young people of New York City. In addition to the students and educators of GFS, they are supported by a wide network of corporate sponsors, government agencies, and film making professionals.
Saturday, December 18, 2010
Multi Unit iPod Charger Top 5 FAQs
1. Does the iPod Multi Unit charger work with a PC?
2. Can I sync apps with the iPod Multi Unit Docking Station?
3. Does iPod Charger Dock sync to all devices at once?
4. How long does it take to sync content to all of my devices?
5. Does the Multi Unit iPod Charger work with any iPod or iPhone device?
Answers here.
see also: Handheld Classroom Solutions
Guide to publishing a successful ebook
My Tours: Audio guide > iPhone app
10 Ways Social Media Will Change in 2011
2. Companies will integrate social feedback into their decision making process
3. Mobile will become our gateway to the world
4. Video will be everywhere
5. The next big Online Social Network will not be a network at all
6. ROI will be redefined
7. Psychology is shifting
8. Citizen activism brings back purpose and power
9. Social business intelligence will heat up and so will privacy
10. The role of the social media strategist will be changing
Read the complete article at Read Write Web
Friday, December 17, 2010
Taking the ICT Quest to the Heart of the Community, with TeleCentres & Co-ops
With regard to Territory 2030, what will be the purpose of Digital Playrooms?
Taking the ICT Quest to the Heart of the Community, with TeleCentres & Co-ops: From dotCom Bust...
Immersive mirror installation
YouTube - Behind the scenes: making the immersive mirror experience in Creating the look
Thursday, December 16, 2010
Measuring the value of culture
Transmedia Practice
Transmedia is similar to 'cross platform', but differs in some subtle but important ways. A transmedia producer starts their whole creative development process by thinking about the many ways that a story can be told across all sorts of different media, often at the same time. One story has many different entry points, with each audience member possibly only receiving a percentage of the whole story available. A book is a website that involves game play and live on-street theatre. It sounds complex, and in a production sense it is! But it's a truly dynamic collaborative creative effort, where the audience chooses their level of experience. What exists afterwards are the fragments of documentation and the memories of the 'players'.
Read more here.
Read Transmedia Education: the 7 Principles Revisited
See also Christy's Corner of the Universe
Monday, December 13, 2010
Digital Playrooms: 3-step framework
Content Strategy for the Web
What are narrative fractals?
These elements are:
* Attractor – interest-generating opener [emotion: curiousity]
* Challenge – disruptor of settled understandings/relationships [emotion: tension]
* Opportunity – vision of a desired outcome [emotion: inspiration]
* Strategy – path to realize vision [emotion: hope]
* Test – trial to confirm strategy [emotion: confidence]
* Decision – implement strategy, reframe/reloop, discard [emotion: resolve]
This pattern can be used to tag activities in physical and social realms, regardless the scale of the entities involved.
In social interactions with others, the narrative fractal pattern may influence what we opt to focus on as we quickly scan an environment. The narrative fractal elements also can be used in tagging (see http://j.mp/bTzT1W ) memorable conversations, in categorizing the assembly of conversations and events that make up subplots, in seeing the pattern that assemblies of subplots form to make up a story, in mapping the convergence of stories that comprise an epic, and in sensing how a combination of epics create an overarching belief system or a religion.
In scientific engagement with our environment, the narrative fractal can be described as:
attention->challenge->hypothesis->experimental design->trials->conclusion
In science, the assembly of small hypotheses and experiments on these lines similarly can scale to grand theories and to revolutions in scientific paradigms.
Such a scale-independent method of processing of experience also may have been at work in the evolution of organelles into single cells, cells into multicellular organisms, and multicellular organisms into complex beings.
Read more here.
See also: Is this what a Narrative Fractal looks like?
Designing the Edge-in Organization
Organisations are subject to the second law of thermal dynamics....
Friday, December 10, 2010
Joint leadership models in the visual arts
Smartphones, Superphones and Subphones – What Comes Next?
My Guide
With My Guide the visitor can take pictures, tag the artworks, add notes, sketch on others notes, and share the captured experience via social networks to the artists itself, museum curators and friends.
By doing so the visitors modify the museum content and influence the possible interactions between the artworks and the exhibition space itself.
Mediamatic.net - My guide
CultureNOW
Who's Using Twitter?
Triggering Conversions on Your Site
10 Surefire Ways to Screw Up Your iPhone App
Thursday, December 9, 2010
Transmedia Victoria » Workshops
Monday, December 6, 2010
Access to and use of Public Sector Information
How Cultural Heritage Tourism Organizations Can Beat The Recession
* 11 survival strategies culled from in-depth interviews with hundreds of people and organizations nationwide
* Case studies that illustrate those strategies in action
* Links to other online toolkits for additional information on moving forward in a bad economy
Read more here.
Sunday, December 5, 2010
Field notes from 'Paying the Costs of Making Things Free'
Does Your Passion Match Your Aspiration?
Best Social Media Books of 2010
Mobile Adventure @ Balboa Park
Why Visit? 3 iPhone Apps for Historic Places
Thursday, December 2, 2010
Open data in the arts: an introduction
More at Edinburgh Festivals Innovation Lab
Information doesn’t drive behavior change; Identity does
Information and logic don’t drive people’s behavior — even if they think it does. Roberts says that it’s behavior that drives beliefs. And what, then, drives behavior? Identity. We do things to enforce who we think we are. So… if you want to change behaviors, you must appeal to your audience’s sense of identity.
More at The Nature of Story
Wednesday, December 1, 2010
Changing the Innovation Culture from the Bottom Up
Answers here.
Gen Y Accessing Web On Mobile More Than PC
How To Build an Online Community
Seven Social Transformations Unleashed by Mobile Devices
7 Tips for Succeeding as a Social Media Strategist
2. Be a Program Manager, Not Evangelist
3. Educate Your Business Units
4. Organize for Success
5. Be an Enabler
6. Deploy Scalable Social Media Programs
7. Transcend Marketing
Complete article at American Express OPEN Forum
Appraise & Select Research Data for Curation
Tate Online Strategy 2010-12
More at Tate Papers Issue 13 2010
Should cultural institutions be in the business of "romance" or "precision"?
Read more at Slover Linett Strategies
Sunday, November 28, 2010
Collective Intelligence in Workplaces
Read more at Collaboration Ideas
Saturday, November 27, 2010
Friday, November 26, 2010
Gaze-Tracking & Museums
In a nutshell, information is delivered to the user on the basis of where they look. Awesome!
The future of storytelling
not reading or watching > playing and procreating
not a product > a process
not a tidy straight line > a mosaic in constant motion, a pattern that you can view from any perspective
not a beginning and an end > the end of the beginning, middle and end
not a frozen narrative > a connective imagination, a dream of a dream that we dream together
not fiction but not fact > the elastic middle where real and not real meet
not a work of art that you pause your life to take in > a stream within a stream of your own lifestream
By cloudhead
The Digital Native: Myth & Reality
Read more here.
Transformations in Cultural Communication 2011
Thursday, November 25, 2010
Wednesday, November 24, 2010
A Vision for Museum 2030
A tidal wave soon followed as more museums elevated their furtive online social experiments to more full-bodied engagement programs. A museum in St. Louis figured out that communities have always been dependent on purpose more than entertainment, so it keyed its ecology exhibit into the curriculum of the local public grade schools and encouraged kids and parents to join a community that would help them learn. A technology museum in San Francisco created weekly on-site events for computer programmers to discuss how to best adapt an ongoing exhibit on AI.
Now there are communities that participate in everything from genetic research and archeological digs, to oil painting restoration and poetry...all through engagement campaigns (both online and off) that create topical, timed, and purpose-driven reason for them to get involved and bring them into museums. It’s odd that less than a decade ago we celebrated Twitter subscriber lists as accomplishments of community, when now we have engaged consumers who are also participants in museum visits and purchasers of museum content.
What’s the future look like? Now that museum communities are real, the next decade will herald a new era of creativity. It’s possible that by 2030 we’ll see museums routinely involve their communities in the vetting of information, selection and design of exhibits, and other forms of mediated crowd-sourcing. Members could get engaged with what’s inside museums before it’s ever inside.
Read more at the Center for the Future of Museums
Social Media, Mobiles & Museums
* How social networking and mobility tools can help museums connect with their audiences
* Assessments of current tools and systems
* How these tools can help enrich and extend the learning experience
* The principles that guide new social media applications
* How to integrate social media applications into contemporary museum practice
* What the future holds for mobile media devices and social networking in the museum setting
* Data-driven analyses of developments in the field
* Insightful distillations of museum experiences to date
* Forecasts of trends and developments “just around the corner”.
Download the paper here.
Tuesday, November 23, 2010
Chamber of Arts and Culture
Also on the board are representatives from WA's arts and cultural organisations, including Jude van der Merwe. Jude and Janet join Amanda Smith in the studio to speak about this new venture and its possibilities.
Download the podcast here.
Free Movies Online @ Open Culture
Smartphones And Their Potential To Support Family Learning in the Cultural Sector
This report summarises some of the trends we have identified in smartphones and their usage, the key family needs within museums and how the two might map onto one another to support family learning within the cultural sector – identifying opportunities and challenges for organisations in the years ahead.
Research and Reports | Frankly, Green + Webb
Digital Technologies & the Museum Experience
Monday, November 22, 2010
The Two Dimensions of Market Orientation
Read more at Game-Changer
Art • Youth • Culture
Art • Youth • Culture report with Arts Council response here.
Wall of Failure
Toolkit for Innovative Thinking
If your mind is working on something innovative, the same is true.The mind is full of ideas from past experiences and from observations gained through conversations, movies, television, etc. While you may chose to rely on your subconscious mind to access these ideas, why not take a more structured approach, using specific tools and techniques?
In her book “The Seeds of Innovation”, Elaine Dundon has created a systems thinking approach to innovation. At first those two thoughts seem contradictory, but in reality it can become a very powerful synergy. For example, here’s a “toolkit” you can dive into when you are faced with a challenge...
Digital Curation Centre
Social Media Policy for a Museum
Saturday, November 20, 2010
20 Things I Learned...
Friday, November 19, 2010
Hub Melbourne Incubator: Digital Playroom?
Read more here
And they're not alone: click this for similar Aus incubators.
Hub Melbourne Overview - September 2010
Google, Apple, Smartphones and Near Field Communications
Read more at iOnApple
Why You Should Focus on "Worst Practices"
So how do you find your worst practices? Here are four ways to get started.
1. Ask your critics
2. Spend a day in the trenches
3. Examine your past
4. Diet on your own dogfood
Read more by Umair Haque - Harvard Business Review
Wednesday, November 17, 2010
Another Digital Playroom Model ?
Wilurarra Creative supports young adults to build strong communities and strong artistic practices in the Ngaanyatjarra Lands (Western Australia). Wilurarra Creative’s vision is to create a wider horizon for young people and support their cultural and creative well being.
This best practice program of cultural maintenance and renewal uses a dynamic combination of traditional and contemporary creative art-forms. Wilurarra Creative's focus is with people aged 17-30 years, with the participation and leadership of the community's elders and role models to directly connect Wilurarra Creative's activities for transmission of culture and to ensure relevancy with Ngaanyatjarra people's wider social and cultural circumstances.
Within Wilurarra Creative's Centre people work on a range of different practices including: Music, fashion performance, land & cultural practice, digital media, print media and art and project consulting.
Check out their awesome website here.
See also: Mobile Digital Playroom ?
Libraries and Web 3.0
The Strongest Link: Libraries and Linked Data
Tuesday, November 16, 2010
Science Media Centre Guide for Covering Science
Open Exhibits
Monday, November 15, 2010
Research communication costs in Australia, emerging opportunities and benefits
Download the PDF at Victoria University
New museum open 24/7
Read more here.
Mobile Digital Storytelling
Cost Model for Digital Preservation
Scholarly Communications Action Handbook
Home | Scholarly Communications Action Handbook
Saturday, November 13, 2010
Augmented Reality for Cultural Institutions
MA Dissertation by Foteini Valeonti
See also by the same author: The Augmented Reality Suite for Museums
Thursday, November 11, 2010
10 reasons to blog even if nobody reads it
Read more here
Roundware
Round is part museum audio tour and part participatory audio blog. Using mobile networked devices, museum visitors are able to leave audio comments about the museum’s artworks as well as hear those of other museum visitors, artists and curators. Voices are combined with music in an individualized audio experience.
Read more here.
Related article: Best Audio Tour Ever!
50 Amazing Museum Exhibits You Can Enjoy Online
50 Amazing Museum Exhibits You Can Enjoy Online
Wednesday, November 10, 2010
Flickr context harvester for archives
See also: Flickr machine tag challenge
Crowdsourcing and social engagement: potential, power and freedom for libraries and users
The Wealth of Networks
Information, knowledge, and culture are central to human freedom and human development. How they are produced and exchanged in our society critically affects the way we see the state of the world as it is and might be; who decides these questions; and how we, as societies and polities, come to understand what can and ought to be done. For more than 150 years, modern complex democracies have depended in large measure on an industrial information economy for these basic functions. In the past decade and a half, we have begun to see a radical change in the organization of information production. Enabled by technological change, we are beginning to see a series of economic, social, and cultural adaptations that make possible a radical transformation of how we make the information environment we occupy as autonomous individuals, citizens, and members of cultural and social groups. It seems passĂ© today to speak of “the Internet revolution.” In some academic circles, it is positively naĂŻve. But it should not be. The change brought about by the networked information environment is deep. It is structural. It goes to the very foundations of how liberal markets and liberal democracies have coevolved for almost two centuries.
A series of changes in the technologies, economic organization, and social practices of production in this environment has created new opportunities for how we make and exchange information, knowledge, and culture. These changes have increased the role of nonmarket and nonproprietary production, both by individuals alone and by cooperative efforts in a wide range of loosely or tightly woven collaborations. These newly emerging practices have seen remarkable success in areas as diverse as software development and investigative reporting, avant-garde video and multiplayer online games. Together, they hint at the emergence of a new information environment, one in which individuals are free to take a more active role than was possible in the industrial information economy of the twentieth century. This new freedom holds great practical promise: as a dimension of individual freedom; as a platform for better democratic participation; as a medium to foster a more critical and self-reflective culture; and, in an increasingly information dependent global economy, as a mechanism to achieve improvements in human development everywhere.
Read Yochai Benkler's manuscript online here or download the PDF here.
Tuesday, November 9, 2010
Choosing The Right CMS for Your Small Business
Monday, November 8, 2010
Labs at NMA
See also: National Archives Lab (UK)
Sunday, November 7, 2010
Forecasting the Future of Museums
See also: Digital Futures of cultural heritage education
A Guide to Distributed Digital Preservation
Download it here.
DigitalNZ
We test and develop approaches that increase the amount of New Zealand content flowing through the Digital Content Life Cycle. New Zealand is a small place with big ideas, and we need to create and digitise more New Zealand content so we can stay digitally connected to our own stories, creations, knowledge and culture.
Friday, November 5, 2010
PhoneGap
Thursday, November 4, 2010
Mobile Design For iPhone & iPad
How Money Follows Attention... Eventually.
But while consumers have never been better served, the publishers, broadcasters, studios, and labels that have been producing this content are worried sick that their end is near. Once masterpieces are digitized by ubiquitous chips, their bits instantly drain into a fast-flowing river of cheap data, removing the distinction between original and copy and destroying the business logic that funded their creation. To make matters worse, these same digitizing chips encourage amateurs to get out of their armchairs and make, sell, and distribute what they themselves want to consume.
Nothing will stop the flow of bits, of course, but there is good reason to believe that some of the traditional intermediaries will survive and thrive again. The secrets to the new business models can be found in the data showing how money follows the only scarce resource we have: our time to pay attention.
Analysis & Metrics at Technology Review
Wednesday, November 3, 2010
Environmental Education for a Sustainable Future: National Action Plan
The Meaning Organization
The Meaning Organisation by Umair Haque
The Mobile Developer Journey from App Design to Monetization
Tuesday, November 2, 2010
DomeLab 2010: Immersive Cinema Design
See also: Swinburne Uni and Virtual Orchestra in AVIE and iCinema
ICH² - 360° Intermedia Dance Performance from Tom Duscher on Vimeo.
ICH² (Me to the power of 2) is an interacitve dance performance especially developed for fulldome planetariums. The performance combines expressive modern dance and 360° interactive motion graphics.
In this way ICH² is a very unique piece of the emerging genre called Digital Theatre, in which digital media technology enables alterable and imersive stage settings. Technical Setup using VVVV Fulldome Renderer.
A Cooperation of Muthesius Academy of Arts, Mediadome Kiel and Ballett Kiel, Germany.
Mobile Technologies for Social Transformation
Historically, NGO’s have worked on a project basis, which on the face of it seems a reasonable approach; each project is self contained, it can receive specific donor funding, outcomes can be measured and final reports can be produced. However, this is changing as people do not live their lives on a project basis. Famers cannot delay planting, sick people do not cure themselves, clinics cannot close and trainers should not be released, whilst the ‘programme’ waits for another round of funding. In the past too many projects have delivered training to farmers or encouraged HIV testing with little thought of follow on or follow up. We all know this needs to change and that Sustainable Development means continued engagement.... more at Nimbus
Geek in Residence v2.0 - call for applications
More information at artsdigitalera.
Constructive Capitalism
So the world is kind of a function of what we do. And when we act in one way, we create one kind of industry, one kind of environment, one kind of world; and when we act in another way, we can create a very different kind of environment, or industry, or world. And so I think the question of “how do we respond to the world”, we have to think about the fact that we are responsible for the actions that we take, because those actions then go on to create the kind of world that then comes back to effect us. And so the challenge in the 21st century is learning to create authentic value, real value.
Apps4D: Smartphone Application Development as ICT4D
Parramatta Becomes Australia's First Digital City
The project, Parra Connect, focuses on a suburban community and cover about 50,000 households. It is the first such digital city in the country and one of the first in the world, though it is part of an increasing trend.
Read more here.
Digital Arts Centre @ Parramatta
Switch Digital Arts Centre is a storytelling playground. It’s a space where we will actively encourage dynamic interaction between creative individuals and communities. It’s a creative space that we hope will become a gathering place for communities from all walks of life. Located on 8 Victoria Rd, Parramatta, just a 15-minute walk from Parramatta train station, Switch is a cutting edge warehouse space with commercial-quality digital media hardware and software, industry experts and professional practitioners.
Switch Digital Arts Centre is powered by Information and Cultural Exchange (ICE). It was created to provide a space for the next wave of diverse artists, entrepreneurs and cultural practitioners. Join us here for training and workshops or to seek out our professional development services.
Come and play! Whether you’re an emerging or established artist, or a passionate and creative entrepreneur, we look forward to seeing you soon.
Related article: Paramatta becomes Australia's first Digital City
Digital Public Space
The Digital Public Space proposal is still being developed with organisations including the British Film Institute and the British Library. Essentially it would be a new layer of the internet in which institutions would make publicly owned content available, free, for non-commercial public use. That content could be used elsewhere for commercial projects at a cost.
"This notion of the public space allows content to be amphibious rather than only commercial or public sector. It would allow the web to be as commercial as it needs to be, but structured in a way that you couldn't retrospectively apply to the web." It would, he claims, stimulate the creative economy, drive digital literacy and maximise public value. The Digital Public Space idea is as brilliant as it is ambitious. "As a nation, we need to decide that we are going to create an environment where every one of our citizens can get value from these technologies," he says. "The BBC should facilitate this, but it is an opportunity for these technologies to remind all our national institutions what they were trying to achieve in the first place."
Tony Ageh on the BBC Archive and how to remake the internet | Media | The Guardian
Related article: A New Digital Presence: The Smithsonian Commons and the Digital Commons Charter
See also an invitation to debate 'paying the cost of making things free'
Monday, November 1, 2010
The Digital Curation Exchange
Introduction to Mobile Phones for Development
Case Study: Tailoring Access to Online Collections through Interpretive Resources
To both help audiences learn about our collections and open more pathways to our institutional information and knowledge, the Art Institute sought to improve online access to unique interpretive content such as our growing archive of scholarly lectures, collections-based lesson plans, teacher manuals, videos, digital simulations, classroom activities, maps, etc. To this end, we created tailored landing pages with common navigational elements and search results pages focused on three audiences: the Educator Resource Finder for educators; Multimedia for audiences seeking audio or video content; and Collections for the Online Collections visitor.
Learn more here.
Social learning and radical innovation
Friday, October 29, 2010
Omeka.net Blog
Thursday, October 28, 2010
Mobile Digital Playroom Model?
So that answers 'when'. But 'what, why, where and how' are Digital Playrooms... when time, money and digital curation policy are in such short supply and the NT diaspora is so incredibly vast? It's a daunting prospect that requires an innovative response.
The John Lennon Educational Tour Bus is a mobile audio and video production facility.
Its The Edge on wheels.... sort of: The Edge has many programs with different technologies at their core running simultaneously. Perhaps Mobile Digital Playrooms could come in different flavours...?!
Regardless, if you add this digital media production capacity to Living Arts projects on Growth Towns, you'd get an excellent return on investment.
Imagine a circus workshop on a community... add a mobile digital playroom focused on making media about the circus workshop and making content to integrate into the finale show, and uploading everything to a digital commons that allows content to be shared, mashed and made. We know that NT youth are already using mobile devices for content creation and that Growth Towns have 3G coverage... the potential is for the whole concept to go completely viral.
Indirectly, its also a cool strategy for building up the Museums and Art Galleries sector by 1) producing lots of content that can populate the 'Territory Digital Commons' and 2) skilling up Growth Town digital media producers 3) leaving behind virtual infrastructure that enhances social well being 4) providing employment opportunities for geeks, art workers and artists : A triple bottom line I suggest that will nurture sustainability across the creative industries ecosystem.
Pairing a Mobile Digital Playroom with a Sports Program would work well also ... as it would if it were paired with a health promotion initiative at the Health Clinic or a driver license registration course at the community Police Station... adding digital media production to 'uncool' programs might just make them very cool.
Related articles:
The Origins of Good Ideas
Wednesday, October 27, 2010
Tuesday, October 26, 2010
Sustainable Museums: Strategies for the 21st Century
Purchase a copy at MuseumsEtc
Rethinking the Mobile Web
How to Build an App without a Developer
see also: FormEntry & AppMakr
Sunday, October 24, 2010
Educational Uses of Digital Storytelling
The Eight-Word Mission Statement
To combat this, Starr insists that companies he funds can express their mission statement in under eight words. They also must follow this format: Verb, target, outcome. This approach is refreshingly sparse, and really helps to clarify the thinking. Learn more about it at the Harvard Business Review
Why community broadcasters should care about the NBN
The analogy is handing someone the keys to the car, but not teaching them how to drive. You’d get something like this:
- Some people will drive at 5km’s an hour until they figure it out, by which time they could have just walked to their destination.
- Some will put their foot flat on the accelerator, run over a few bunnies on the way and figure it out.
- Some will drive around in circles until the petrol runs out.
- And some will crash the moment they touch the car.
You wouldn’t give someone the keys to your car without teaching and supporting them how to use it. We should be careful not to do the same with online and digital technologies.
more at JB’s Blog
41 Ways Museums Are Merging Social & Tech to Engage Audiences
See also: 8 Awesome Ways Museums Are Embracing Tech & Social Media
Mobile Web Application Best Practices
Best Audio Tour Ever !
When Nancy Proctor praises your audio tour, you know you've done well. Read all about 'Scapes' with links to download the app at MuseumMobile Wiki. Alternate rave about the same app here. And another review here: seems everyone is impressed!
See also: PsychoGeographic AudioTour
Help stop the spread of NIBS (Native is Better Syndrome)
See also: Shiny App Syndrome & Gov 2.0
Organizations and Complexity
Here are some ideas, for starters:
• Abolish the organization chart and replace it with a network diagram
• Move away from counting hours, to a results oriented work environment
• Encourage outside work that doesn’t directly interfere with paid work, as it will strengthen the network
• Provide options for workers to come and go and give them ways to stay connected when they’re not employed. Build an ecosystem or join one.
More by Harold Jarche here
Paying the Cost of Making Things Free
Because the sustainability of open content resources remains unclear, this conference explores alternative revenue models and novel institutional structures that can fund and safeguard these materials. What new hybrid solutions for archiving, preserving and retrieval can both create viable markets and serve the public interest in a competitive global 21st century information economy? How should we restructure the economic frameworks in which content producers and cultural archives operate?
This event seeks to connect researchers, theorists, economists and activists in order to analyze the political economy of open content and its consequences for the cultural sector.
Mike Edson talk: Smithsonian Commons
70 minute video at Powerhouse Museum
The Handheld Guide: Experimenting with Mobile Technology in Museums
Friday, October 15, 2010
Mobilizethis
Charles Darwin University
Wednesday 20th - Friday 22nd October
Program guide here
#mobilizethis10 - keep tabs on the Twitter discussion
Thursday, October 14, 2010
Woices: Sell your audio guides!
In the future, users will be able to buy these premium guides from their mobile phone but before that (and due to the large number of request) we have set up a physical ticketing (coupon) system. That means pros can now download or ask us the send them a stack of tickets or coupons (which, in the end, is a simple code that will unlock the guide) allowing them to sell the guides in the real world. That's something that suits museums, exhibitions or any content creator that has a booth or box office. Every coupon has detailed instructions on how to download the woices app, launch the guide and unlock the guide with the provided single-use code in their smartphones (iPhone or Android).
In this is only our first step towards a unique tech-neutral service that will allow our pro users (content creation companies, institutions, etc.) to:
1. Create and update audio guides using our simple web interface.
2. Sell them virtually (via web or smartphone) or physicalle (selling tickets).
3. Distribute them to any smartphone platforms (iPhone, iPads, Androids, Blackberries).
All this without having to think about developing apps or technologies for every major smartphone technology! Let them focus on content! (which, by the way is always the king...)
If you want more information, contact us at: info@woices.com
Woices Official Blog
Wednesday, October 13, 2010
The Digital Deadlock
3D holographic video
Musion Systems on Vimeo
The Rise Of The Transmedia Storyteller
Enter the Transmedia Storyteller.
Even though millions of us are now content producers in some form or another, the reality is there's still chasm when it comes to quality. There's art and there's junk. Audiences want art.
To stand out today it's critical that businesses create content. Activating your cadre of internal subject matter experts is the surest path to visibility.The reality is, however, that organizations need to do more than just unleash their subject matter experts en masse. They need to activate them in multiple channels at once and equip them in how to create a compelling narrative--an emerging set of skills called Transmedia Storytelling.
Transmedia Storytelling doesn't need to be fancy. It can be executed with low-budget tools. However, it does need to be thought through. It requires that a business' subject matter experts know how to simultaneously tell good stories and to do so using text, video, audio and images depending on the venue.
More at Forbes.com
Tuesday, October 12, 2010
CultureShock
Seek Conflicting Views to Improve Innovation
More at Innovation Leadership Network
Do Knowledge Assets Live In Communities?
Social media has every industry trying to understand the concept of community. Nature and our environment continues to demonstrate to humanity that there is far more cooperation going on than competition...
More at The Relationship Economy
Digital Literacy at What Price?
Solar-powered internet café set up in shipping container
The transferability of ICT4D innovations from income-poor to income-rich countries
Next Billion Network
Check out the Academic Program
See also AppLab links and their Community Knowledge Worker initiative.
7 Tips for an Authentic and Productive Writing Process
Sounds easy enough... More at Copyblogger
Study of Global Online Behavior Finds Emerging Markets More Digitally Engaged
Emerging markets are invariably on mobile platforms. What role does culture play in the number of 'friends' a user has? Japan the average is 23. By comparison, Malaysia average is 233. How many do you reckon the average NT Aboriginal would have if they took up the technology?