Tuesday, July 13, 2010
Friday, July 9, 2010
Renegotiating The Contract (And Other Tales Of Horror)
You’ve met with the client, done the creative brief and gotten some kind of written agreement or contract. Work has been creative and progressing nicely. The joy and hope for life slowly return as the scent of money looms. So, with an overdose of sleeping pills no longer your retirement plan, you start to delete your suicide note and dispose of the envelopes containing instructions on terminating your accounts on Twitter, Facebook and LinkedIn.
Then, someone crunches some numbers and realizes that you can’t be paid what was agreed on. Suddenly, your contract becomes either a weapon in a brutal fight or a token to keep the job going in the hope of some pay and a return client.
More...
Then, someone crunches some numbers and realizes that you can’t be paid what was agreed on. Suddenly, your contract becomes either a weapon in a brutal fight or a token to keep the job going in the hope of some pay and a return client.
More...
Thursday, July 8, 2010
Museum Mobile Mantra
1. Anything paid for with public money should be owned by, and put into the hands of, the public.
2. Public institutions may not privatize cultural heritage.
3. Content should be shared freely to permit everyone to investigate, use and grow that knowledge base.
2. Public institutions may not privatize cultural heritage.
3. Content should be shared freely to permit everyone to investigate, use and grow that knowledge base.
Wednesday, July 7, 2010
Tagmap
Tagmap is a new and exciting digital program of tools and training developed by Bold Creative.
Using a mash up of innovative film making, social networking sites and Google Maps, young people can make and watch films and start conversations about important issues they face on a daily basis.
Website and Documentation
Using a mash up of innovative film making, social networking sites and Google Maps, young people can make and watch films and start conversations about important issues they face on a daily basis.
Website and Documentation
The Integral “Killer App” Challenge
What made computers indispensable?
* The first database programs, plus word processing and accounting software.
What first made the Internet a necessity instead of a curiosity?
* Email, singlehandedly.
Why did cell phones become nearly ubiquitous so quickly, despite concerns about their health impacts?
* Mobile connectivity, plus the magic of texting, made cellphones an essential tool for postmodern lifestyles.
Why do we salivate over the iPhone, and now the iPad?
* Because the sleek tool lets us use thousands of amazingly cool, intuitive apps.
We undertake the ordeal of upgrading our operating systems only in order to access new applications. A “killer app” legitimizes any innovative approach, making the expense and hassle of an upgrade worthwhile.
* The first database programs, plus word processing and accounting software.
What first made the Internet a necessity instead of a curiosity?
* Email, singlehandedly.
Why did cell phones become nearly ubiquitous so quickly, despite concerns about their health impacts?
* Mobile connectivity, plus the magic of texting, made cellphones an essential tool for postmodern lifestyles.
Why do we salivate over the iPhone, and now the iPad?
* Because the sleek tool lets us use thousands of amazingly cool, intuitive apps.
We undertake the ordeal of upgrading our operating systems only in order to access new applications. A “killer app” legitimizes any innovative approach, making the expense and hassle of an upgrade worthwhile.
Digital Habitats
Quoted from Learning Alliance
“Sociocultural approaches to learning have recognized that kids gain most of their knowledge and competencies in contexts that do not involve formal instruction. A growing body of ethnographic work documents how learning happens in informal settings, as a side effect of everyday life and social activity, rather than in an explicit instructional agenda.”
That’s a very polite way of saying that school is, in some important respects, irrelevant. It applies to kids as well as to grown-up technology stewards.
“One of the key innovations of situated learning theory was to posit that learning was an act of social participation in communities of practice (Lave and Wenger 1991). By shifting the focus away from the individual and to the broader network of social relationships, situated learning theory suggests that the relationships of knowledge sharing, mentoring, and monitoring within social groups become key sites of analytic interest. In this formulation, people learn in all contexts of activity, not because they are internalizing knowledge, culture, and expertise as isolated individuals, but because they are part of shared cultural systems and are engaged in collective social action.“
Learning to learn about technology (in particular) from this point of view is a fundamental skill that results from hanging out, messing around, and geeking out. To me this suggests that people who learn about technology in school are cheated because they miss out on some fundamental hanging out experiences. In this sense, the “digital divide” between older people who have been subject to training and younger people who came by their knowledge more socially may be more of a “learning divide.” That makes a lot of classroom instruction about technology irrelevant.
“Sociocultural approaches to learning have recognized that kids gain most of their knowledge and competencies in contexts that do not involve formal instruction. A growing body of ethnographic work documents how learning happens in informal settings, as a side effect of everyday life and social activity, rather than in an explicit instructional agenda.”
That’s a very polite way of saying that school is, in some important respects, irrelevant. It applies to kids as well as to grown-up technology stewards.
“One of the key innovations of situated learning theory was to posit that learning was an act of social participation in communities of practice (Lave and Wenger 1991). By shifting the focus away from the individual and to the broader network of social relationships, situated learning theory suggests that the relationships of knowledge sharing, mentoring, and monitoring within social groups become key sites of analytic interest. In this formulation, people learn in all contexts of activity, not because they are internalizing knowledge, culture, and expertise as isolated individuals, but because they are part of shared cultural systems and are engaged in collective social action.“
Learning to learn about technology (in particular) from this point of view is a fundamental skill that results from hanging out, messing around, and geeking out. To me this suggests that people who learn about technology in school are cheated because they miss out on some fundamental hanging out experiences. In this sense, the “digital divide” between older people who have been subject to training and younger people who came by their knowledge more socially may be more of a “learning divide.” That makes a lot of classroom instruction about technology irrelevant.
Rhizomatic Education: Community as Curriculum
A botanical metaphor, first posited by Deleuze and Guattari in A Thousand Plateaus (1987), may offer a more flexible conception of knowledge for the information age: the rhizome.
More...
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What creates and sustains active citizenship?
Using participatory mapping to explore participation
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Tuesday, July 6, 2010
Web 1.0, Web 2.0, Web 3.0 and Web 4.0 explained
Allow yourself some time and make yourself comfortable before activating this link: its a mind bender...
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Monday, July 5, 2010
Video Captioning Services Get 'YouTube Ready' Certification
Youtube has made announcements about the upcoming video caption features in an effort to increase the accessibility of videos for users that speak different languages or have hearing disabilities.
They’ve now introduced an interactive transcript feature that allows viewers to scan through the text and jump to specific sections of the video. While captions can be auto-generated, owners of the video can upload a more accurate transcript, which the system will then use to auto generate time stamps.
RWW article
SFK article
They’ve now introduced an interactive transcript feature that allows viewers to scan through the text and jump to specific sections of the video. While captions can be auto-generated, owners of the video can upload a more accurate transcript, which the system will then use to auto generate time stamps.
RWW article
SFK article
How Digital Media is Attracting New Arts Audiences
The age of features is dead;
Welcome to the age of User Experience.
Lessons here for the NT film & television sector...
Welcome to the age of User Experience.
Lessons here for the NT film & television sector...
Friday, July 2, 2010
Lessons from the Ant Colony: Overcoming the Biases of Web 2.0
The theory of swarm intelligence (or collective intelligence) relates to how the simple actions of individuals can come together to produce the sophisticated behavior of the collective.
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Steve Johnson website
Emergence: The Connected Lives of Ants, Brains, Cities, and Software
The story of bottom-up intelligence, from slime mold to Slashdot.
More...
Steve Johnson website
Emergence: The Connected Lives of Ants, Brains, Cities, and Software
The story of bottom-up intelligence, from slime mold to Slashdot.
Thursday, July 1, 2010
Solastalgia
Solastalgia is a new concept developed to give greater meaning and clarity to environmentally induced distress. As opposed to nostalgia – the melancholia or homesickness experienced by individuals when separated from a loved home – solastalgia is the distress that is produced by environmental change impacting on people while they are directly connected to their home environment.
Download a PDF describing solastalgia in detail with case study
Download a PDF describing solastalgia in detail with case study
Very nice packaging
I like the broader concept here: could be used to develop app tutorials...
See also this example of how to value add with packaging
Out of the box - book from adrian333 on Vimeo.
See also this example of how to value add with packaging
NeighborGoods : Share Stuff With Friends
NeighborGoods is like Craigslist for borrowing.
Cool app for a community like Alice Springs.
Cool app for a community like Alice Springs.
Wednesday, June 30, 2010
Why Design-By-Commitee Should Die
No matter where you go in the known universe, there is design-by-committee. It has become a pecking order of disaster for the society that used to pride itself on being a mover and shaker and that allowed its mavericks and dreamers to innovate their way to success. In a business climate fueled by fear and the “Peter Principle,” as it is today, a decision not made is a tragedy averted. So, decision by committee provides a safe and often anonymous process for finger-pointing down the line… inevitably leading to the creative, of course.
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Tuesday, June 29, 2010
Monday, June 28, 2010
Thursday, June 24, 2010
Sunday, June 20, 2010
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